🌾 06 — Farm Overview
The farm in Marketland+ is a fully-featured production facility, not a decorative side feature. It is your primary source of premium goods, your most strategic long-term investment, and the heart of what makes Marketland+ unique among supermarket games.
🗺️ Farm Structure
The farm is divided into zones that are unlocked progressively as the player levels up. Each zone adds new land area that can be used for crop plots, animal pens, processing buildings, or worker paths.
| Zone | Unlock Level | Size | Purpose |
|---|---|---|---|
| Zone 0 (Starter) | Lv.1 | 8×8 tiles | First crops, Barn |
| Zone 1 | Lv.5 | +6×8 tiles | More crops |
| Zone 2 | Lv.10 | +8×8 tiles | Chicken/Cow pens |
| Zone 3 | Lv.15 | +8×10 tiles | Sheep/more crops |
| Zone 4 | Lv.22 | +10×10 tiles | Goat, Duck, more processing |
| Zone 5 | Lv.30 | +12×10 tiles | Large farms, first premium crops |
| Zone 6 | Lv.45 | +12×12 tiles | Textile Mill, Cotton |
| Zone 7 | Lv.65 | +14×12 tiles | Rabbit, Perfume Atelier |
| Zone 8 (Greenhouse) | Lv.40 | Separate area | Year-round exotic crops |
| Zone 9 (Apiary) | Lv.60 | +8×6 tiles | Beehives, special flowers |
| Zone 10 (Deer Range) | Lv.80 | +16×14 tiles | Deer, Gourmet Kitchen |
🏗️ Farm Building Categories
1. Storage
- Barn (Lv.1) — Primary storage for raw materials and processed goods. Upgradeable to 50/100/200/500 slots.
2. Processing
All 16 processing buildings (detailed in 09-processing-buildings.md) are placed here and convert raw materials to finished goods.
3. Animal Pens
Enclosures for all 9 animal types (detailed in 08-animal-husbandry.md).
4. Worker Facilities
- Worker Hut — Unlocked at Lv.20; required before hiring any farm workers
- Tool Shed — Unlocked at Lv.30; increases worker efficiency by 20%
- Break Room — Unlocked at Lv.50; workers never tire, 100% uptime
5. Crop Plots
Variable-size plantable areas (1×1 to 4×4) for all 19 crop types.
🌿 Farm Economy Flow
Seeds + Water
↓
Crop Plots → Harvest → Raw Goods → Barn Storage
↓
Animal Pens → Products → ─────────────→ Processing Buildings
↓
Processed Goods → Supply Lane → Store Stockroom
📐 Farm Grid System
The farm uses a tile-based grid:
- Each tile is 1×1 unit
- Crop plots: 1×1 (single) or multi-tile (2×2, 3×3, 4×4 for higher yields)
- Animal pens: fixed sizes (see Animal Husbandry doc)
- Buildings: 2×2 to 4×4 depending on type
- Workers walk on defined paths between buildings
💡 Design Note: Players are free to arrange their farm however they like within each zone's tile grid. A well-optimised layout (buildings close to barns, short worker paths) produces more goods per hour.
🏆 Farm Rating
Each farm zone has a Star Rating (0–5 stars) based on:
- % of plots actively planted
- % of animal pens occupied
- % of processing buildings active
- Worker coverage
- Fertiliser usage
Higher star ratings grant a passive Farm Bonus multiplier on all Farm Token yields for that zone.