🌐 05 — Unified Game World
The defining feature of Marketland+ is that the farm and the store are not separate modes or mini-games — they exist as one continuous world, visible at the same time, connected by a real supply lane. This document explains how the two worlds are designed to feel like a single, unified empire.
🗺️ World Layout
The game world is divided into two adjacent areas visible on the same map:
┌────────────────────────────────────────────────────┐
│ FARM ZONE │
│ [Crop Plots] [Animal Pens] [Processing Buildings] │
│ │
│ 🚜──────Supply Lane──────🏭 │
│ │
│ STORE ZONE │
│ [Storefront] [Displays] [Stockroom] [Coin-Op] │
└────────────────────────────────────────────────────┘
Players can scroll between zones or tap a Map Button to zoom out and see both zones simultaneously on a mini-map.
🔗 The Supply Lane
The Supply Lane is the physical, visible connection between farm and store. It is a short animated road or conveyor belt that shows:
- 📦 Crates moving from farm stockroom → store stockroom
- Colour-coded by product type (green = produce, yellow = dairy, brown = baked, etc.)
- Speed affected by worker assignment and level upgrades
- Visually upgradable from dirt track → paved road → glass conveyor → golden highway
Supply Lane States:
| State | Visual | Player Action |
|---|---|---|
| Empty | Idle animation | N/A |
| Active (manual) | Crates moving | Player tapped "Send to Store" |
| Active (worker) | Automatic crate flow | Delivery Runner assigned |
| Blocked (full stockroom) | Red indicator | Clear store stockroom space |
| Blocked (no goods) | Yellow indicator | Harvest/process more goods |
💱 Economic Connection
| Farm Action | Store Effect |
|---|---|
| Harvest wheat | Bakery can restock bread shelf (🌿 Fresh, +40%) |
| Collect eggs | Egg display available at +30% value |
| Process milk → cheese | Dairy Fridge restocked at +60% |
| Brew craft beer | Beer Fridge stocked at +75% |
| Process lavender → perfume | Luxury Beauty at +90% |
| All fresh goods | 🌿 Fresh badge shown to customers |
| Store Action | Farm Effect |
|---|---|
| Earn coins | Fund new crop seeds |
| Earn coins | Buy animal pen upgrades |
| Earn coins | Hire farm workers |
| Earn coins | Expand farm zones |
| Complete quests | Earn Farm Tokens |
🌿 The Fresh Premium System
Any display can be switched between three supply modes:
- 🏭 Supplier Mode — Always available. Base coin value. No badge.
- 🌿 Farm Mode — Requires active farm stock. +30–90% coins. 🌿 Fresh badge visible to customers.
- 🔀 Hybrid Mode — Uses farm stock first; falls back to supplier if farm is empty.
The Fresh Premium multiplier depends on the product category:
| Product Category | Farm Premium |
|---|---|
| Eggs, Vegetables | +30% |
| Dairy Products | +40–50% |
| Baked Goods | +40% |
| Jams, Juices | +50% |
| Craft Beer, Wine | +70–75% |
| Cosmetics, Skincare | +80% |
| Luxury Perfume | +90% |
| Gourmet Meals | +85% |
👁️ UI Integration
The game HUD reflects both worlds simultaneously:
- Top Bar: Coins 🪙 | Cash 💵 | Farm Tokens 🌿 | Level + XP bar
- Bottom Tab Bar: 🏪 Store | 🌾 Farm | 📋 Quests | 🎴 Cards | 👥 Social
- Mini-map (corner): Shows both zones, active workers, ready harvests
- Supply Lane Indicator: Shows what's in transit and ETA