⭐ 04 — Leveling & XP System
The leveling system is the backbone of progression in Marketland+. Every meaningful action earns XP, and every level unlocked opens new content across both the farm and the store. With 200+ levels, there is always something just ahead on the horizon.
📈 XP Sources
| Action | XP Earned |
|---|---|
| Customer purchase (per visit) | 1–5 XP |
| Restock a display shelf | 2 XP |
| Complete a daily quest | 50–200 XP |
| Complete a story quest | 100–500 XP |
| Harvest a crop | 3–15 XP |
| Collect animal product | 2–8 XP |
| Complete a processing job | 5–25 XP |
| Complete a collection | 50–300 XP |
| Run a campaign (completion) | 10% bonus XP on all earnings |
| Place a new decoration | 5–20 XP |
| Install an attraction | 50–200 XP |
| Unlock a farm zone | 100 XP |
| Unlock a store zone | 100 XP |
| First-time milestones | 50–1,000 XP |
📊 Level Progression Curve
| Level Range | XP per Level | Estimated Time |
|---|---|---|
| 1–10 | 500–2,000 | Minutes per level |
| 11–25 | 2,000–8,000 | 30–60 min per level |
| 26–50 | 8,000–25,000 | 1–3 days per level |
| 51–75 | 25,000–80,000 | 3–7 days per level |
| 76–100 | 80,000–200,000 | 1–2 weeks per level |
| 101–200 | 200,000+ | Prestige pace |
🧮 XP Formula & Mathematical Calculations
Master Formula — XP required to reach level n (cumulative from level 1)
XP_to_reach(n) = floor( 50 × n² + 150 × n − 200 ) for n ≥ 2
XP_to_reach(1) = 0 (everyone starts at level 1 with 0 XP)
Sample values:
- XP to reach level 2 = floor(50×4 + 150×2 − 200) = floor(200 + 300 − 200) = 300
- XP to reach level 3 = floor(50×9 + 150×3 − 200) = floor(450 + 450 − 200) = 700
- XP to reach level 5 = floor(50×25 + 150×5 − 200) = floor(1250 + 750 − 200) = 1,800
- XP to reach level 10 = floor(50×100 + 150×10 − 200) = floor(5000 + 1500 − 200) = 6,300
Delta Formula — XP required to go from level n to level n+1
XP_delta(n → n+1) = XP_to_reach(n+1) − XP_to_reach(n)
= floor(50(n+1)² + 150(n+1) − 200) − floor(50n² + 150n − 200)
≈ 100n + 200 (simplified linear approximation)
Each level costs approximately 100 more XP than the one before it, giving the curve a steady ramp-up feel.
Reverse Formula — Given total XP, find current level
Starting from the master formula XP = 50n² + 150n − 200, rearranging as a quadratic in n:
50n² + 150n − (XP + 200) = 0
Applying the quadratic formula (taking the positive root):
n = (−150 + sqrt(150² + 4 × 50 × (XP + 200))) / (2 × 50)
= (−150 + sqrt(22500 + 200 × (XP + 200))) / 100
= (−150 + sqrt(22500 + 200×XP + 40000)) / 100
= (sqrt(200×XP + 62500) − 150) / 100
Taking the floor gives the current level:
level = floor( (sqrt(200 × XP + 62500) − 150) / 100 )
📐 Worked Example — Player has 100 total XP
Step 1 — Find current level:
level = floor( (sqrt(200 × 100 + 62500) − 150) / 100 )
= floor( (sqrt(20000 + 62500) − 150) / 100 )
= floor( (sqrt(82500) − 150) / 100 )
= floor( (287.23 − 150) / 100 )
= floor( 137.23 / 100 )
= floor( 1.3723 )
= 1
➡ Player is at Level 1
Step 2 — XP required to reach Level 2:
XP_to_reach(2) = floor(50 × 2² + 150 × 2 − 200)
= floor(50 × 4 + 300 − 200)
= floor(200 + 300 − 200)
= floor(300)
= 300 XP
Step 3 — XP already accumulated toward next level:
XP_in_current_level = 100 − XP_to_reach(1) = 100 − 0 = 100 XP
Step 4 — XP still needed for next level:
XP_needed = XP_to_reach(2) − current_total_XP
= 300 − 100
= 200 XP
➡ Answer: Player is Level 1, needs 200 more XP to reach Level 2 (has 100/300 XP = 33.3% of the way there).
📋 Reference Table — First 10 Levels
| Level | Cumulative XP to reach | XP gap from previous level |
|---|---|---|
| 1 | 0 | — |
| 2 | 300 | 300 |
| 3 | 700 | 400 |
| 4 | 1,200 | 500 |
| 5 | 1,800 | 600 |
| 6 | 2,500 | 700 |
| 7 | 3,300 | 800 |
| 8 | 4,200 | 900 |
| 9 | 5,200 | 1,000 |
| 10 | 6,300 | 1,100 |
💻 Pseudocode Implementation
function getCurrentLevel(totalXP):
return floor( (sqrt(200 * totalXP + 62500) - 150) / 100 )
function xpToReachLevel(n):
if n <= 1: return 0
return floor(50 * n * n + 150 * n - 200)
function xpNeededForNextLevel(totalXP):
currentLevel = getCurrentLevel(totalXP)
nextLevelThreshold = xpToReachLevel(currentLevel + 1)
return nextLevelThreshold - totalXP
🎁 Level-Up Rewards
Every level grants rewards from the following pool:
| Reward | Always? | Amount |
|---|---|---|
| 💵 Cash | Yes | +1 Cash every level |
| 🎴 Quick Delivery Cards | Yes | +5 per level |
| 🎴 Product Cards | Yes | +5 per level |
| 🎴 Harvest Cards | Lv.10+ | +3 per level |
| 🎴 Shopper Cards | Yes | +2 per level |
| New unlock (display/crop/animal) | Milestone levels | See unlock table |
| Bonus coins | Every 5 levels | 500 × level |
| Farm Token bonus | Every 10 levels | 50 × (level/10) |
🔓 Campaign XP Bonuses
Campaigns boost XP earnings during their duration:
| Campaign | XP Bonus |
|---|---|
| Flash Sale | +10% |
| Farm Fresh Festival | +25% |
| Grand Sale | +30% |
| Harvest Mega Event | +50% |
| VIP Night | +40% |
🌟 Prestige System (Level 100+)
At Level 100, players unlock Prestige Mode:
- XP requirements reset but scale differently
- New Prestige-exclusive displays and decorations unlock
- A Prestige Star badge appears on the player's store
- Each prestige tier (P1, P2...) grants permanent bonuses:
- P1: +5% all coin earnings
- P2: +10% Farm Token yield
- P3: +15% customer budget boost
- P4: Exclusive Royal Tier decorations
- P5+: Legendary status + exclusive seasonal content