💰 03 — Currency System

Marketland+ uses three distinct currencies, each with a clear role in the economy. This layered approach keeps the economy balanced, prevents inflation, and ensures that each type of progression feels distinct and rewarding.

💡 Design Change: Farm Tokens have been removed. Players now use Coins and Cash for all farm and store operations, keeping the economy unified and simple.


🪙 Currency 1: Coins (Soft Currency)

Symbol: 🪙 | Type: Soft (earnable through play) | Starting Amount: 500

Coins are the primary currency and the backbone of all farm and store operations.

Earn Coins By:

Spend Coins On:

Store:
- Buying new display units
- Upgrading displays to higher tiers
- Purchasing supplier shipments
- Unlocking store zones
- Buying decorations and attractions
- Replenishing display stock (in Supplier mode)

Farm:
- Buying seeds (all crops)
- Hiring and paying farm workers
- Upgrading processing buildings
- Unlocking farm zones
- Purchasing animal food upgrades
- Unlocking greenhouse slots

Farm Coin Costs:

Item Coin Cost
Wheat seeds (×10) 50 coins
Exotic Orchid seeds (×5) 600 coins
Animal food upgrade 200–1,000 coins
Processing building upgrade 500–5,000 coins
Farm zone unlock 1,000–10,000 coins
Worker hire 200–800 coins
Greenhouse slot unlock 2,000 coins

Crop Coin Yield (on harvest):

Crop Coins per Harvest
Wheat, Tomato, Carrot, Corn, Potato, Cucumber 5–10 coins
Strawberry, Sunflower, Sugarcane, Chilli 10–20 coins
Coffee Beans, Cotton 20–30 coins
Grapes, Lavender, Hops 30–40 coins
Vanilla 50–70 coins
Exotic Orchid 100–130 coins
Saffron 90–110 coins
Truffle 120–160 coins

💡 Design Note: Coins should always feel abundant but never surplus — there should always be a meaningful upgrade to spend them on, both in the farm and the store.


💵 Currency 2: Cash (Premium Currency)

Symbol: 💵 | Type: Premium (real money OR earned in-game) | Starting Amount: 10

Cash is the premium currency but is intentionally earnable through regular play to avoid paywalls.

Earn Cash By:

Spend Cash On:

Action Cash Cost
Instant crop harvest 1–3 Cash
Skip processing timer 1–5 Cash
Instant supplier delivery 2–5 Cash
Repair storm-damaged crops 1 Cash
Premium decoration items 5–20 Cash
Extra delivery truck slot 10 Cash
Unlock farm/store zone immediately 10–30 Cash
Skip quest 3 Cash
Rare animal direct purchase 15–50 Cash
Instant processing building upgrade 5–20 Cash

💡 Design Note: Cash never gates core content. It only speeds up timers or provides cosmetic/convenience options. All content is reachable without spending Cash.


💎 Currency 3: Luxury Points (LP Score)

Symbol: 💎 | Type: Score (accumulated, never spent) | Starting Amount: 0

Luxury Points are a score, not a spendable currency. They accumulate as players place decorations, attractions, and premium displays. A higher LP score unlocks wealthier customer types who spend significantly more per visit.

Earn Luxury Points By:

LP → Customer Unlock Tiers:

LP Threshold Unlocked Customer Budget Range
0 Bargain Hunter 50–100 coins
100 Daily Shopper 80–150 coins
300 Family Shopper 120–200 coins
600 Health Nut 150–250 coins
1,000 Foodie 200–350 coins
2,000 Office Worker 250–400 coins
4,000 Fashionista 300–500 coins
7,000 Businessman 400–700 coins
11,000 Socialite 500–900 coins
16,000 Tycoon 700–1,200 coins
22,000 Celebrity 1,000–2,000 coins
30,000 Royalty/VIP 2,000–5,000 coins

💡 Design Note: LP is purely accumulative — players never lose LP. This means a beautifully decorated store permanently attracts premium customers, rewarding long-term investment.