🎴 26 — Card System
Cards are the tactical layer of Marketland+. Four card types let players manipulate customer behaviour, deliveries, products, and harvests in strategic ways. Cards are earned through play and spent for powerful short-term effects.
🎴 Card Type Overview
| Card | Symbol | Effect | Earn Rate | Max Hold |
|---|---|---|---|---|
| Shopper Card | 🔵 | Triples one customer's budget | 2/level, attractions, neighbours | 50 |
| Quick Delivery Card | 🟢 | Speeds up a shipment by 1 hr | 5/level, neighbours | 100 |
| Product Card | 🟡 | Instant stock / insurance / upgrade | 5/level | 30 |
| Harvest Card | 🟠 | Instant harvest / double yield / skip job | 3/level from Lv.10+ | 30 |
🔵 Shopper Cards
How they work: Tap to play on a customer currently in the store. That customer's budget is tripled for their current visit.
Best Uses:
- Play on a Tycoon or Celebrity customer for maximum effect
- Use before a Campaign to stack bonuses
- Use when luxury displays are fully stocked and ready
Earn Shopper Cards:
| Source | Amount |
|---|---|
| Level up | +2 per level |
| Attraction visit milestone | +1 per 100 attraction visits |
| Neighbour gift | +1–3 per gift |
| Quest reward | +5–15 per quest |
| Achievement reward | Variable |
Campaigns using Shopper Cards:
| Campaign | Cards Required |
|---|---|
| Flash Sale | 5 Shopper Cards |
| Farm Fresh Festival | 10 Shopper + 5 Harvest |
| Grand Sale | 20 Shopper Cards |
| Harvest Mega Event | 30 Shopper + 10 Harvest |
| VIP Night | 15 Shopper Cards |
🟢 Quick Delivery Cards
How they work: Apply to any in-transit shipment to reduce its remaining timer by 1 hour. Stack multiple cards on the same shipment.
Best Uses:
- Speed up a 4-hour premium supplier delivery
- Use when stockroom is critical and no farm goods available
- Stack 3–4 cards to get near-instant delivery
Earn Quick Delivery Cards:
| Source | Amount |
|---|---|
| Level up | +5 per level |
| Neighbour visit | +1–2 per visit |
| Daily quest | +10 per quest |
| Achievement | Variable |
| Rewarded ad (optional) | +1 per ad |
🟡 Product Cards
How they work: Four distinct uses — player chooses when spending:
| Use | Effect | Cost |
|---|---|---|
| Instant Stock | Fills one display to maximum immediately | 1 Card |
| Shipment Insurance | Protects next shipment from storm damage | 1 Card |
| Stockroom Upgrade | +10 stockroom capacity slots permanently | 1 Card |
| Fifth Display Unlock | Unlocks a 5th slot in one aisle section | 1 Card |
Earn Product Cards:
| Source | Amount |
|---|---|
| Level up | +5 per level |
| Daily quest | +5 per quest |
| Achievement | Variable |
| Collection completion | +2–5 per collection |
🟠 Harvest Cards
How they work: Three distinct uses for the farm:
| Use | Effect | Cost |
|---|---|---|
| Instant Harvest | Instantly harvests all ready crops in a zone | 1 Card |
| Double Yield | Next harvest in a zone yields 2× | 1 Card |
| Skip Processing Job | Instant-completes one processing job | 1 Card |
Earn Harvest Cards:
| Source | Amount |
|---|---|
| Level up (Lv.10+) | +3 per level |
| Farm quest reward | +5–15 |
| Rainbow weather | +2–5 (bonus yield event) |
| Collection completion | +2–5 |
| Farm mastery milestone | +5 per star achieved |
🎲 Card Strategy Tips
💡 Design Note: Cards should feel powerful but not required. The game is fully playable without ever using a card — they are accelerators and satisfying power-ups, not essential mechanics.
| Situation | Best Card |
|---|---|
| Celebrity customer just arrived | 🔵 Shopper Card → 3× budget |
| Shipment 3 hours away, shelves empty | 🟢 Stack 3 Quick Delivery cards |
| Heatwave wilting premium crops | 🟠 Harvest Card → instant harvest |
| Grand Sale campaign needs 20 Shoppers | Accumulate and save them |
| Storm damaged incoming shipment | 🟡 Product Card → Insurance |