🎮 01 — Game Overview

Marketland+ is a mobile-first casual simulation game that uniquely combines supermarket management with full-scale farm simulation into a single, interconnected business empire. Unlike games that treat these two ideas separately, Marketland+ makes them inseparable: your farm is your supply chain, and your store is your revenue engine.


🎯 Core Concept

You own a farm and a supermarket simultaneously. Every crop you grow, every animal product you collect, and every processed good you craft on the farm travels via a visible Supply Lane to your store's stockroom. Shelf your farm goods and watch them sell for significantly more than standard supplier imports — up to 90% more coins — all highlighted with a 🌿 Fresh badge that high-value customers specifically seek out.

💡 Design Pillar: The farm is never a mini-game; it is the primary supply chain for the most profitable products in the store.


🏛️ Three Design Pillars

1. 🔗 One Empire, Two Worlds

The farm and store share a single economy. Coins flow from store to farm; fresh goods flow from farm to store. There is no separation — every farm upgrade directly improves store profits, and every store expansion justifies larger farm investments.

2. ⚡ No Energy — No Walls

Players are never forced to stop. There is no energy bar, no stamina, no "come back in 8 hours" gate. Time-gated content (crop growth, processing jobs) is background activity — players always have something meaningful to do while waiting.

3. 💎 Depth Without Grind

The game uses layered progression: basic crops and simple displays are available immediately; complex multi-step crafting chains, luxury customer tiers, and premium farm zones unlock gradually over 100+ levels. Depth is always visible on the horizon, but never required for enjoyment today.


✨ Unique Selling Points (USPs)

USP Description
🌿 Farm-to-Store Pipeline Visible supply lane carries real goods from farm to store in real time
💰 Fresh Premium Farm goods earn 30–90% more coins; high-LP customers only buy Fresh items
🎴 Card Economy 4 card types add tactical depth without complexity
🏆 Dual Mastery Separate mastery star systems for farm AND store, both rewarding
📦 Hybrid Supply Any display can draw from farm OR supplier OR both — player's choice
🎉 Living Seasons 4 seasons + 5 weather events reshape strategy every few days
🧩 No Paywall Every feature unlockable through play; Farm Tokens never purchasable
🎪 Rich Attractions Aquarium, play areas, live music increase foot traffic organically

🎲 Target Audience


📱 Platform & Engine


🔢 Key Numbers at Launch

Metric Value
Launch Content Levels 100
Post-Launch Prestige 200+
Total Crops 19
Total Animals 9
Processing Buildings 16
Display Categories 8
Customer Types 12
Campaign Types 5